Thunderheart Incorporated

Session 4:The Guild Hall

The guard captain rewarded them and offered to sell them the old blacksmith guild hall. He was looking to unload it cheap and the party would have a permanent base camp for their adventures in the area. The party agreed, cleared out the guild hall, made a deal with their neighbors – the wizards’ guild – for a magical alarm system, and found several interesting magical devices in the storage area. They decided to head out and find the magical battle map.

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