Thunderheart Incorporated

Session 4:The Guild Hall

The guard captain rewarded them and offered to sell them the old blacksmith guild hall. He was looking to unload it cheap and the party would have a permanent base camp for their adventures in the area. The party agreed, cleared out the guild hall, made a deal with their neighbors – the wizards’ guild – for a magical alarm system, and found several interesting magical devices in the storage area. They decided to head out and find the magical battle map.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.